2014
Tibia casino scripts on Xenobot.net
Started at 14 reverse-engineering casino bots on the (then-dominant) Tibia Global botting platform. First contact with packet captures and a Windows debugger.
2015–2017
Apprenticed under Cjaker
Two formative years working under Cjaker — creator of ZeroBot (zerobot.net) and a respected figure in the OTServ community. Shaped how I communicate, how deep I go on a problem, and how long I'm willing to stay with it.
2016–2019
OTClient + Tibia network internals
Fell into the OTClient (C++/Lua) ecosystem. Learned socket/packet structures, opcode tables, encryption layers, and how to build custom clients that the official protocol would still accept.
2017–2019
Custom ElfBot for HeroesOT (built from scratch)
Before otcv8 and otclient-redemption/mehah were a thing, I wrote a custom ElfBot from scratch in Lua to play on "The Heroes of Time" (later HeroesOT). First real product I shipped end-to-end on the OTServ side.
2018
First exploit — accidental SQLi on HeroesOT
While building a multi-character login button on top of OTClient, a malformed query in my own code surfaced a SQL injection in HeroesOT's `protocolLogin` (login/password inputs). I ended up logged in as the server's admin by accident. That bug was the moment glitches and exploits became a real interest.
2019
ElfBot ported from Lua to C++ (otclient-redemption)
Rewrote the earlier Lua ElfBot directly inside a private fork of otclient-redemption as a plug-and-play `.cpp` / `.h` module. Moving the bot out of Lua into the engine itself defeated the trivial Lua-string leaks that made the old version easy to copy — much harder to lift from a stripped binary.
2019
First reverse-engineering project
Spent 4 months building an external bot for PokeXGames alongside Cjaker. First real RE work — pointer scanning, offset structures, and hands-on time with x64dbg, OllyDbg, and Fiddler.
2021
Sponsored Bot V8 port to mehah/otclient
One of the sponsors of the Bot V8 port (originally otcv8) into the mehah/otclient codebase. Credited in the upstream README alongside @luanluciano93, @SkullzOTS, @kokekanon and @FranciskoKing — https://github.com/mehah/otclient
2022–2024
Twitch 360 bot · YaBoi + mongebot
Built a full Twitch automation suite — multi-stream viewing, account creator, token + revenue manager, bits/subs/comments/VOD views, partner+affiliate accounts, channel points, lurk, chat ads, SEO. Two parallel branches: public YaBoi (C# → Python) focused on 100% human-like browser behaviour, and the private API-request implementations (mongebot Python → mongebot-go Go) that handled scale. Reached elite tier in under 2 months. Eventually handed dashboard-inflation methods to the two largest names in Twitch botting after they couldn't crack them. Heavy schooling in web crypto and network protocols.
Mar 2023
wppBot · 60k users
Released the first version of the Kizuno18 WhatsApp bot. It hit 60k users across 2k groups before Meta forced the upstream library (@open-wa/wa-automate) to stop. Source is now public on GitHub.
May 2023
Massive Botting · Mineração (Demolidores)
Shipped a 99%-functional cast-driven mining bot for the Demolidores server: proxy pool bypasses the 4-MC limit, auto-reconnect + reposition, anti-idle, real-time pepita counter + per-hour rate, textMessage parsing to confirm mining, keyword/challenge handshake to drop loot at the leader's feet. Each miner ran at ~0–0.7% CPU and 100 MB RAM on a Ryzen 9 6900HS / 40 GB DDR5.
2023
Ghidra deep-dive with Sharingan & Luckez
Learned Ghidra properly alongside Sharingan and Luckez — the point where reverse engineering stopped being pointer hunts and started being real binary analysis: decompilation, RTTI extraction, control-flow tracing, scripting the disassembler.
2023
Docker pipeline for OTServ — learned from marcoshps11
Picked up Docker properly under marcoshps11. Replaced the old VM workflow with containers — `docker compose up` and an OTServ instance is live in ~3 minutes instead of a half-day VM rebuild. Published as a `[Show off] ABRINDO OTSERV EM 3 MINUTOS — Docker` later (2024-09-27).
Aug 2023
bigot.com.br · TFS C++ (2023–2025)
Started two years on the Baiak 999x server: heavily modified TFS C++ core, new mounts/auras/wings systems, custom DB-backed servos system, Python codegen for game data, Docker production stack, legacy-character SQL bridge.
Oct 2023
baiak-icewar spoof spike — listing-fraud demo
A one-night demonstration: opened raw protocol sockets against baiak-icewar to push its otservlist player count from ~65 baseline to a 217-player peak in minutes (chart at 2023-10-15 04:14). The point was to back a public complaint that otservlist's spoof-detection was selectively enforced — large servers paying to keep their listings safe. Posted as a `[Show off]` after the OTLand thread.
May 2024
KizuBot launch
Started building KizuBot in May 2024 — a multi-target Tibia botting platform with its own bot cores, dashboard, infra, and billing. Opened to paying customers in October 2024; still the active flagship today.
2024
IDA Pro with Caio Cesar
Picked up IDA Pro under Caio Cesar. Crossed the gap from Ghidra-only to working comfortably in both — function recovery, type propagation, IDC/IDAPython automation.
2024–2025
Anti-cheat, Rust, infra at scale
Shipped Sentinel Core (anti-cheat for OTClient), the kizuno-vm hardened gaming sandbox, mongebot-go (Go+Tauri), and the tibia-bot-rs Rust workspace (9 crates).
Jan 2026
Gesior → Next.js 16 (BigOT portal)
Wrote bigot-next: a from-scratch Next.js 16 rewrite of Gesior (the OTServ PHP CMS) for bigot.com.br — characters, guilds, highscores, sales, account flows, all hitting the live game MySQL directly.
2026
Reverse-engineering as a product
luahook, kizuEx, windows-lab — RE tooling productised: inline hooking across LuaJIT games, dual-platform shims, reproducible Windows RE labs with Ghidra/IDA-headless MCP servers.